![]() ![]() Randomize the transformation of all your selected objects Duplicate the selected object as many times as you want and randomize all of the copies transformations Shrinkwrap the selected mesh onto the active object ![]() Scatter selected objects inside the volume of the active object Scatter selected objects onto the active object based on a texture Scatter will be comprised of objects in the active collection allowing for a fully procedural workflow (change the objects in the collection at any time and it will update) Scatter selected objects onto the active object Array will be comprised of objects in the active collection allowing for a fully procedural workflow (change the objects in the collection at any time and it will update) Linear Array with offset setting to create bricks/tiles Radial Array with a variety of settings using instances for maximum efficiency Simple Linear Array using instances for maximum efficiency With this tool, you can array, scatter, add a variety of fx such as ivy/snow/damage and procedurally assemble your scene. Hey guysm Jama and I are back with another addon for Blender called QuickAssembly! We wanted to create a tool that can automate working with Geometry Nodes and Instances so that artists can simply click a button and have entire procedural setups built for them with maximum performance. Horizontal flip setting to check composition Load in and control HDRI map easily without the node editorĬreate a camera and control it from the QA panel Setup Area Light as an image texture projector with one click for realistic lighting Generate 3D static rain and particles to use in your scenes Mask by Normal direction to allow snow, dirt, grime or mud effectsĬontrol Density and Noise settings without going into the node editor Mask by Normal Direction in Global Space setting Reversed initial direction so it shrinkwraps away from the normal Shrinkwrap Displacement can now have negative values Use Vertex Color Attribute as a Mask option wherever possibleĪdded setting to change Radial Array AxisģD Shrinkwrap controls to project base of any mesh to the surface
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